![]() ![]() Note: A tag is a three-letter code for a country that doesn't vary with localization or with changes in ideology, unlike a name (GER is always the same country, even though it's called the German Reich when fascist and Germany when democratic). If you spot a mistake then you are welcome to fix it.Ī spreadsheet with additional history and detail can be found here forum:1446256. Since this dev diary had no pictures I felt it was necessary to add something, so here's a picture of the premade Lithoid-empire that some of you have been asking us to add to the Lithoids Species Pack! (Will also be updated with 2.6)This is a community maintained wiki. That is it for this week! Dev diaries will resume their regular schedule, and as promised last week, next week we will be talking about some of the new things affecting diplomacy, such as Envoys. The schedule for those dev diaries will be released later in December when we’ll summarize and round up the year. We appreciate this to no end and encourage you to continue voicing your thoughts to us.įrom the beginning of next year, we’ll be doing a series of dev diaries dedicated entirely to answering questions related to specific topics each week. We want to thank you for being such a dedicated community and helping us by providing feedback and reporting issues with the game. With that said, it's important for us that you know that your feedback is not being ignored, even if we have no news to share. While we have been unable to give concrete information or specifics related to these issues, we can say that it is very important to us. If you want to read more about performance, and how we work to maintain it over time, we shared some more information on this topic in Dev Diary #149. It’s important to remember, however, that working on these kinds of issues is not a sprint, but a marathon – it's something that is constantly being worked on over longer periods of time. It is very important to us that 2.6 does not compound any of the current issues with the game, and that we can take the time we need to address some of the issues remaining from 2.2. In addition, to give us the best chance of improving some of the pain points you’ve shared with us, we have assigned some of our team members to focus solely on trying to improve performance and AI. Although we understand that some of you might be disappointed that Federations will not be released in December, we want you to know that we are taking more time to make sure that the next update is going to be amazing. Moving on to Federations: During PDXCON 2019 we said that we would give more information on the expansion later during the year – and today we want to share some news that Federations is targeted for release in early 2020. We want to make clear this is not how the game will appear in its final version. As an example, we had some UI design mockups (shown during PDXCon) that contained placeholder art. The Stellaris brand has understandably been under more scrutiny than usual for the last few months, and we want to address situations related to work-in-progress art in Federations. ![]() For this week’s dev diary we chose to switch the order of a couple of dev diaries to be able to give you some updates earlier rather than later. ![]()
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